This was inspired by a call for submissions for a moon themed RPG zine by Evlyn Moreau.
Roll a d10 once for each column. Optional: roll a new power and drawback each moon phase.
Strange rock. Looks blurry when you focus your vision on it, but normal in peripheral vision. Concentrating on this effect makes any observer dizzy and lose 1 hp.
Moon vision, once per night for 6 turns. In addition to night vision, this makes all magical things glow with a pale aura, so it doubles as detect magic.
Slowly turn into moon child. 1 in 6 chance per use that one of the following changes its color to that of the moon: all nails, all hairs, iris, skin.
Tooth (has to replace a regular tooth in your mouth)
Summon ancient wolf spirit. It cannot fight or interact with physical world, but it can scout and possibly give advice. Can move through physical objects (e.g. walls). Stays for one task or up to 1 turn, once each moon phase.
Turn into raging werewolf at next midnight after use. Save negates. Lasts for one turn, afterwards totally exhausted for 6 turns, no natural healing during this night.
Orb. Has to be licked to use. Tastes like the void between the stars (with a slight aftertaste of cheese).
Polymorph self into bat for 1 turn, once each moon phase.
If not carefully veiled from direct sunlight, take 1 damage per turn.
Ring. Cannot be removed without cutting off the finger.
Bless any weapon to deal magical moonlight damage (extra +1d3 damage). Only works at, and once per night, lasts 1 turn.
Moon aura. In darkness, a faint glow of pale light emanating from your body is clearly visible, making hiding extremely difficult.
Ioun stone (orbits your head)
Shoot moonlight beam for 2d6 damage, once per night. Unavailable during new moon.
Vision heavily impaired while in direct sunlight (see everything as if in twilight).
Marble. Has to be rolled between your palms or put into mouth to use.
Ability to converse with any creature of the night.
1 in 20 chance that it loses its power after each use.
Wand. Using it teleports it exactly one turn into the future. This produces a loud popping sound.
Become an ethereal phantom made from moonlight for 1d12 rounds, unaffected by non-magical weapons. Only works at, and once per night.
Using it drains life energy, take 1d4 damage per use (heals normally).
Helmet. It is made out of moon rock and looks damn cool.
Levitate upwards in the direction of the moon. Only works if the moon is visible, and only once per night for up to 1 turn.
Owner has to howl at the moon when going outside at night.
Crescent ring/buffalo ring (has to be worn as a piercing jewellery in a suitable spot, like ear or septum)
Polymorph self into wolf for 1 turn, once each moon phase.
Become preferred target in fights against wolves and lycanthropes.
Bug (yes, a living moon bug made from moon stone). Likes to sit on your shoulder. Sometimes, it makes a melody by rubbing its wings against each other.
Lesser anti-magic shield. Subtracts one point of damage from all magical damage received, and adds +1 for all saves against magic.
Chill of the void. You are constantly feeling a light chill when not near a fire or in sunlight. You suffer 1d6 additional damage from cold-based attacks.