Posts mit dem Label barrowmaze werden angezeigt. Alle Posts anzeigen
Posts mit dem Label barrowmaze werden angezeigt. Alle Posts anzeigen

Donnerstag, 19. März 2020

Crystal Crypt Of Zhool



Crystal Crypt Of Zhool is a free mid-level Barrowmoor crypt for use with Barrowmaze or as a small set-piece in your campaign or hexcrawl. Stats are given for use with the DCC RPG, but can be easily adapted to your system of choice.

With illustrations by Johannes Stahl! johannesstahl.com

Download it here: CrystalCryptOfZhool.pdf

Mittwoch, 11. Dezember 2019

Nergal's Followers' Crypt


Nergal's Followers' Crypt is a free, micro-sized low-level Barrowmoor crypt for use with Barrowmaze or as a small set-piece in your campaign or hexcrawl. Stats are given for use with the DCC RPG, but can be easily adapted to your system of choice.

Map by Dyson Logos http://www.dysonlogos.com/

Illustration by Johannes Stahl https://www.instagram.com/goblin.inker/

Download it here: NergalsFollowersCrypt.pdf

Freitag, 14. Dezember 2018

Crypt of the Honored Dead


Crypt of the Honored Dead is a free, low-level Barrowmoor crypt for use with Barrowmaze or as a small set-piece in your campaign or hexcrawl. Stats are given for use with the DCC RPG, but can be easily adapted to your system of choice.

Map by Dyson Logos http://www.dysonlogos.com/

Illustrations by Evlyn Moreau https://www.patreon.com/evlynmoreau

Download it here: Crypt_of_the_Honored_Dead.pdf

Freitag, 13. Juli 2018

Barrowmoor Random Encounter Table

This is my Barrowmaze random encounter table for travelling the Barrowmoor. All page numbers refer to the Barrowmaze Complete edition by Greg Gillespie. I advise preparing one or more swamp crypts for encounter #7 by using the Barrow Mound Random Crypt Generator starting on page 245.

Random Encounter Roll:

Roll 1d6 once per 4 hours of travelling (once between Helix and the Barrowmaze):
1-3: roll on Random Encounter table below
4-6: no encounter

Random Encounter Table (d8):

1. Signs: roll on the Barrowmoor Random Encounter Table (p.240), but only encounter signs (d6):
   1-2: that the monsters were there or
   3-4: are nearby (possible encounter depending on party decisions), or
   5-6: find dead monsters
2. Wandering monsters: roll on the Barrowmoor Random Encounter Table (p.240)*
3. Wandering monsters: roll on the Barrowmoor Random Encounter Table (p.240)*
4. Wandering monsters: roll on the Barrowmoor Random Encounter Table (p.240)*
5. Wandering monsters: roll on the Barrowmoor Random Encounter Table (p.240)*
6. Stray Barrowmaze monsters: roll on the Barrow Mounds random encounter table (p.28), with half the number appearing (round up)
7. On strange paths: stumble upon swamp crypt (if travelling with a competent guide, swamp conditions caused a short detour)
8. Lost (ignore if travelling with a competent guide**): add one hour of travel time and check again (random encounter roll d6, if 1-3, roll on this table again with a +1, this is cumulative; if 4-6: back on track)
9. Rolling 9 or higher: found the Barrowmaze, but enter at unusual location, 1d4: 1=N, 2=E, 3=S, 4=W; roll d40 for hex on N/S, or d22 for W/E)

*If part of the journey is happening during the night, roll 1d4 to see at which hour of travel the encounter occurs. If occuring at night, add +1 on the Barrowmoor Random Encounter Table for each hour after dark (or before dawn).

**If one of the characters or a henchman guides the party, let them roll INT DC15. If successful, ignore this encounter (back on track after a 20 minute detour).