Donnerstag, 10. Juli 2014

Mire Man

In return for illustrating my brain sloth, I wrote up one of +Matthew Adams' wonderful creature designs and gave it some DCC stats, too.

Artwork by Matthew Adams

You might not believe it, but the mire man was once an elf. He still is, in a sense. A failed experiment of the elfin slime lords, a twisted hybrid of an elf and a slime. He has been an outcast for decades, dumped into the swampland surrounding the elfin slime lords' citadel, haunting the swamps and scaring away the few who dare to venture there. The mire man hates everything that has bones. His territory is marked by a countless number of strange sculptures made from the broken bones of creatures that crossed his path, from frogs to unwary travelers. He tolerates nothing but invertebrates. Worms and leeches are his only friends.

The mire man is immune to poison, charm, sleep, paralysis, stun, and polymorph. He ignores extra damage and effects from critical hits that normally damage limbs or bones. Piercing or slashing weapons only do half damage because his slime body just closes the cuts again. His limbs are extremely flexible and bendy, and can be stretched to a length of 10' each, although he usually keeps them from three to five foot long.

As a free action every three rounds, the mire man can try to call upon d20-8 leeches that automatically bite on to his foes that are standing in the mire. These start to drain blood at a rate of 1hp per round and leech. Characters can get rid of leeches by using an action to remove as many leeches from themselves as the result of an Agility check.

If the mire man is reduced to 0 hit points, his slime body explodes vigorously, splashing everybody inside of a 15' radius, requiring a DC 13 Fort save or doing 1d8 acid damage.

MIRE MAN: Init +2; Atk claw +4 melee (1d4 plus Fort DC 12 or paralyzed for 2 rounds) or bite +4 (2d4); AC 11; HD 6d10; MV 30’ in swamp only, otherwise 10'; Act 2d20; SP summon leeches (free d20-8 every 3 rounds), death splash (DC 13 Fort or 1d8 acid), stretching limbs, infravision, heightened senses, immunities: poison, charm, sleep, paralysis, stun, polymorph, critical hits on limbs and bones; SV Fort +2, Ref +2, Will +2; AL C.

Artwork by Matthew Adams

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